#include "Scene.h"
#include "Objects.h"

namespace Engine
{
	using Engine::Scene;
	class SimpleScene : public Scene
	{

	public:
		SimpleScene()
		{
			BuildScene();
		}

		using Scene::BuildScene;
		void BuildScene()
		{
			RGBColor darkGreen(0,100,0);
			m_sceneObjects.push_back(new Sphere(Point3D(0.0,-25,0), 80, darkGreen));
			m_sceneObjects.push_back(new Sphere(Point3D(0,30,0),60,RGBColor(0,1,1)));
		}
	};
}